Games & Partnerships News: ABD is now developing four new games for multiple consoles and other platforms!
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Games & Partnerships
Game 2:
Time Period: slightly in the Future
Title/Name: State of the Union (SOTU)
Abstract/Summary: the mega-cities of Dredd style/time have 'jumpers' who do free-fall down the vertical miles from and past the triple-decker super-highways to have falling firefights after airships drop them atop skyscrapers, with an end-game special-area unlocked; the downtown part of Inisfree called Sotu -with a note that this part of the city was inspired by this very game idea, and that urban-freefall training is standard military operations here.
Rating Considerations: for mature audiences only; due to FPS violence and realistic graphic depictions of occasional free-fall accidents
*Storyboard, character art, programming language, game engine, projected beta testing, and projected release date information will not be posted on this website; restricted for teammates who have signed an NDA, etc.
Game 1:
Time Period: Modern
Title/Name: The Arena of Doom
Abstract/Summary: gladiatorial game meets Death Race movie game, shows players what the retrofitted Vatican is like, with an end-game special-area unlocked; the Vatican clone beneath Inisfree. There will be in-game notes and cinematics about how the Vatican fell without a fight, how all its records were auto-sped-read and auto-copied, and how now all its believers, tithers, and other supporters must fight to the death in it like gladiators, for none of them were sexy enough to warrant abduction and re-education in the new city which is Heaven-on-Earth (hinted at in this game to get players curious about another of my games). (game purpose: introduce players to part of the 10-novels storyline; the Rapture Campaign and its aftermath)
Rating Considerations: for mature audiences only; due to graphic violence in a modern-day equivalent of a gladiator tournament venue
*Storyboard, character art, programming language, game engine, projected beta testing, and projected release date information will not be posted on this website; restricted for teammates who have signed an NDA, etc.
Game 4:
Time Period: Future
Title/Name: The Voyages of Acquisition
Abstract/Summary: game looks like StarCraft II, Ace Combat, and EVE Online, play as an Inisfreean commandress leading Inisfreean ships in the Inisfreean style of formations and tactics across the entire Universe (using a holo-map like that in Mass Effect, but which zooms out to show super-clusters and the Webway black/worm-hole routes to expedite things, and the ship has warp capacity where it makes a worm-hole around itself, etc., so it uses power from nearby quasars and black-hole jets, etc., whereas the Webway costs much less energy whenever you can find an opening and time an entrance to its fluctuating gates/portals). --with an end-game special-area unlocked; the Tomb Wombs of Inisfree (game purpose: introduce players to the Inisfreean military)
Rating Considerations: for adults only; due to nudity and strong sexual content in life-like gameplay and cinematics of realistic kidnapping and rape scenes based on the 33 novels in the Gor saga by John Norman
*Storyboard, character art, programming language, game engine, projected beta testing, and projected release date information will not be posted on this website; restricted for teammates who have signed an NDA, etc.
Game 5:
Time Period: Distant Future
Title/Name: Aorlie
Abstract/Summary: follows the story with each chapter being a series of missions on the worlds of that artificial star system, taking her through the mountain continent, the pussy umbilical transfer canal, the dildo-based controls, the gas-giant temple that must be kept afload by fucking its control sticks to counter-effect the weight of visitors, etc. --with an end-game special-area unlocked; the orbital sex-dungeon with vast window-wall bubble-porthole views of Space and high-orbit world views while Aorlie obeys your clicks by going to any rack or sex toy or BTB.
Rating Considerations: for adults only; due to nudity and strong sexual content in unorthodox sex practices required for the completion of each mission and section of the game, as well as for the operation of most of the controls/interfaces between the player and the game environments of each mission map
*Storyboard, character art, programming language, game engine, projected beta testing, and projected release date information will not be posted on this website; restricted for teammates who have signed an NDA, etc.
Games & Partnerships:
This webpage details the video/computer games ABD has begun developing, and the types of business arrangements which will likely result in completing and moving these games to market.
I spend my life traveling and exploring the whole world, learning everything I can from everyone I meet, and writing about all my ideas. That has resulted in many novels and more than a few detailed game designs.
Again, as mentioned on our Home page, some aspects of our material and other creations have elements of violence, sex, and controversy (such as alternative lifestyles and 'dark' humor), so any individuals and companies interested in working with ABD will need to be comfortable operating in that context, producing and selling games with those aspects, and being associated with novelists and other artists who use those elements as occasional plot devices.
I am looking for:
- 1 literary agent to advertise and push my 10 novels to market (1 per year) without editing out the controversial segments
- 1 C.A.D. company to build the 3-D computer model of Inisfree with my direction as Creative Director and Conceptual/Lead Designer
(perhaps via Second Life)
- 1 major video/computer game company to create my game ideas
Game production studios/companies we are interested in working with:
- Atomic Games; makers of Six Days in Fallujah
- BioWare; makers of the Mass Effect trilogy
- Cyberlore Studios; makers of Playboy: The Mansion - Private Party
- Destructive Creations; makers of Hatred
- Infinity Ward; makers of Call of Duty: Modern Warfare 2
- Linden Lab; makers of Second Life
- Rockstar Games; makers of the Grand Theft Auto series
- Visceral Games; makers of Dante's Inferno
But I am, of course, highly interested in working with any companies and individuals who like my ideas, so send me an e-mail and let me know your thoughts!
I have developed these ideas for more than one decade, so I will keep the intellectual property and copyrights, while those who work with me on these projects will keep ~75% of the profits.
I will accept a salary of >$50,000 during our work building the computer model of Inisfree.
I will accept a salary of >$80,000 during our work developing my games for market.
遊戲
合作夥伴關係
Contact
Austin Bunton:
[for requesting meetings]
e-mail: austinbunton@gmail.com
Game 3:
Time Period: Modern through Future
Title/Name: Inisfree MMORPG
Abstract/Summary: game looks like a cleaner, sexier version of World of Warcraft, Skyrim, and Grand Theft Auto, play as any of more than a dozen species (Angel, Asari, Aspara, Demi-deity, Demon, Drow (Dark Elf), Elemental (Rock; Golem, Water, Air, Smoke, Fire, or Lightning), Elf, Eldar (Space Elves), Fay (Fairy), Inisfreean (Neo-nymph), Kryptonian, Naga (half-serpent humanoid), Nymph, Mermaid, Pleiadian (Nordic; Space Nord), Vampire, Werewolves, or an Inisfreean Xenomorph), customize your character's physical and fashion appearance, explore the entirety of the major, half-underground, fully-mobile, Space-faring city called Inisfree, interact with billions of NPCs and millions of other players, go on quests such as the 41-day tour or, if playing as an Inisfreean, the 20-year educational system including the exodus, Tantric Academy classes and exams, combat sex and fighter-pilot in-flight sex training, Inisfreean DropShip and ColonyPod VTOL main-womb-to-beach training, Master Female classified training, and Inisfreean star-fleet training deployments. --with two end-game special-areas unlocked; the Keel Hatch to the dormant Space Whale, and the flight path to Agharta; flyable by MPHA, Civilian Aerospaceport commercial Repulsine 'saucer', or the entire city itself (if playing as an Inisfreean leveled-up through all 20 grades of the Inisfreean school system).
Rating Considerations: for adults only; due to nudity and strong sexual content in life-like gameplay (similar to the Second Life MMORPG's adult areas)
*Storyboard, character art, programming language, game engine, projected beta testing, and projected release date information will not be posted on this website; restricted for teammates who have signed an NDA, etc.
Concepts for New Games as of 2015:
Time Period: (varied)
Title/Name: (see below)
Abstract/Summary: (see below)
- Civilization VII: Inisfree: see how Inisfree is built (excavations, then buildings, then vehicles, then its shield-dome, then landscaping, then test-flights (of the city itself), then the black-hole upgrade to its shield-dome, then its internal solar system, etc.) in this version of Civilization which starts with the Grid Mind (growing Inisfree via 'the grid'; 'gridding') or 3D-printers (printing Inisfree while TBMs dig out and prep its underground hemisphere's constructs' areas), then results in the development and use of the Rainbow Orbs, with the focus being not on expansion (up and out, population booms and conquering, etc.), but becoming more efficient and sustainable (building in and down, producing all your own crops, generating all your power in a growing number of ways, not needing to trade, etc.) up to the point of reaching Inisfree's maximum capacity; ~2 billion annual guests, regulated by the city's dispersion law(s) (*with option to use Mandaloridays, Rooftop Carriers, Ark IIs, and/or Space Whale)
- Civilization VIII: Humanoids: another Civilization version; set on Earth after 2013 (and into the distant future), the empires and races are not of humanity, but: [Aesir (Asgardians), Angels, Anunnaki, Asari, Aspara, Demi-deities, Demons, Dinoids/Reptoids, Dragons, Drow (in caves), Elementals, Elves (Blood, Night, Woodland), Fay, Geth, Giants (not Titans), Goreans, Greys, Illithids (Mindflayers), inter/trans-dimensional humanoids (such as/including the Draenei), Kryptonians, Mala'kak (a.k.a. Engineers / Space Jockeys), Merfolk (Mermaids; in the bodies of water on the map, including subterranean ones), Naga, Necromongers, Nymphs, Pleiadians, Priest-kings (high-tech hives which use gravity weapons and related tech'), Protoss, Raccoon-humanoids, tentacle-based creatures, Terminators, Titans (super giants), Valyrians, Vampires, Vanir, Were-creatures (including Werewolves), X-Men (build or start in communities such as Genosha), Xenomorphs, and Yautja (a.k.a. Predators)]
- Civilization IX: 39 Kingdoms: another Civilization version; set on Earth from 2014 to 2313, this one features the birth of the 39 post-Rapture cities of humanity, how they grew into kingdoms, and how they eventually met as hyper-polluting Judge-Dredd-era mega-cities
- Civilization X: Eldar: another Civilization version; set across the Milky Way, play as Eldar back when they were building the first of their Craftworlds; build up a Craftworld from a tiny Space-station, then build additional Craftworlds, sailing them across the galaxy (with some missions to discover, map, seal, and guard the Webway), etc.
- Civilization XI: Gor: another Civilization version; set on the planet Gor, play as Priest-kings migrating their world to a sequence of solar systems of your choosing, selecting species from their worlds to seed Gor with, eventually cloaking and migrating Gor to the far-side (relative the Earth) of the Sun, moving some of Earth's Humans to Gor, orchestrating the rise of their cities (such as Ar, Ko-ro-ba, and Treve, and the settlements of Torvaldsland, as well as the herds and caravans of the four groups of the Wagon Peoples), and warring with the Kurii
- StarCraft III: Beyond Koprulu: a StarCraft version with not Terrans (Humans), Zerg, and Protoss, but: [Aesir (Asgardians), Angels, Anunnaki, Asari, Aspara, Demi-deities, Demons, Dinoids/Reptoids, Dragons, Drow (in caves), Elementals, Elves (Blood, Night, Woodland), Fay, Geth, Giants (not Titans), Goreans, Greys, Illithids (Mindflayers), inter/trans-dimensional humanoids (such as/including the Draenei), Kryptonians, Mala'kak (a.k.a. Engineers / Space Jockeys), Merfolk (Mermaids; in the bodies of water on the map, including subterranean ones), Naga, Necromongers, Nymphs, Pleiadians, Priest-kings (high-tech hives which use gravity weapons and related tech'), Raccoon-humanoids, tentacle-based creatures, Terminators, Titans (super giants), Valyrians, Vampires, Vanir, Were-creatures (including Werewolves), X-Men (build or start in communities such as Genosha), Xenomorphs, and Yautja (a.k.a. Predators)]
- My Lands 2: based on My Lands, but with Warcraft/StarCraft/WoW aspects added, MUCH faster build times, the ability for cities to re-close their gates (to not be attackable), and a map editor which not only exists but is a feature players can toggle during gameplay, this digital tabletop evolution takes the My Lands concept where it always should have gone
- Richard Burns Rally 2: a street-racing game playable across the entire G.A.H.; Inisfree's highway system, enjoy multiple first-person POVs during each of dozens of races --including 'Tokyo Drift'-style contests (especially at the G.A.H. 'corkscrews' and triple-decker access ramps around the Sotu skyscrapers and Underconcavity ground-scrapers)
- Carrier Racing: a NASCAR-like racing game playable on the Double-carrier track (with different races for many vehicles types; stock-car races, truck races, motorcycle races, etc.), enjoy multiple first-person POVs during each of dozens of races --including 'Tokyo Drift'-style contests
- Ace Combat: Inisfree's Airspace: an Ace Combat version centered upon Inisfree's Military Aerospaceport, play in multiple first-person POV modes as an Inisfreean fighter-jock mastering dozens of aircraft and Spacecraft ranging from fighter-jets and stealth bombers to Repulsine-based 'flying saucers' (*Inisfreean aerospacecraft have BTBs instead of bucket-seats, and the 'between-dogfights' option to command the pilot and copilot seats to face together for Inisfreean forms of interaction; supercharging, neo-nymphs style.)
- Ace Combat: Dragon Wardens: another Ace Combat version, this one is set from 2313 and onward a few years, starting with the flight of the dragon squadrons from Inisfree's zoo's dragon paddocks, climaxing early on with the herding of the Outlands Humans to their starships, and ending with dozens of missions around the world to ensure all Humans unauthorized to remain on the Earth leave --one way or the other
- Paintball Parkour: an FPS playable at three locations across Inisfree; the Nitro Circus territory around Uluru 2, the PBPK Wedge building, and the PBPK aircraft carrier (*getting around each level requires Tomb Raider-style moves of a gymnast's skill level)
- Infantry Combat Evolved: an FPS playable in any of the Halo multiplayer map clones beneath Inisfree, with the option to use the silos network tunnels to cross back and forth into all the other maps without having to reload the game's 'lobby'
- Sims 6 / Second Life 2: explore Inisfree and its culture in this version of Sims / Second Life
- Sims 7 / Second Life 3: another Sims / Second Life version set in Inisfree's Subterranean Prison (the Girl Kennels)
- Sims 8 / Second Life 4: another Sims / Second Life version set in Inisfree's Quarantine Facility (Kajirae Candidate Receiving)
- Sims 9 / Second Life 5: another Sims / Second Life version set in the time of Conan
- Call of Duty: Black Ops IV: a GTA-like environment where you play as the members of The Wolves based out of their secret Montana ranch bunker complex in the heart of the Bob Marshall Wilderness (Montana); complete dozens of missions across the United States and then beyond, with the final missions involving recruiting for the 2nd Secret Army, establishing the momentum of the American Exodus, and sending carefully selected Wolves teammates with the special supercomputer prototyped in one of their complex's bunkers
- Call of Duty: Black Ops V: a GTA-like environment where you play as the 2nd Secret Army of black-ops units during the pre-Rapture; the time between the Nuclear Independence Day attacks and the day-long Rapture Campaign of 2013 January 1 (driving around between cities and towns around the world, kidnapping all worthy girls, getting more points for hotter girls, pre-screening them via rape-based tests in the White Rhino-like vehicles, getting more points for breaking girls like recruits are broken and reprogrammed in Boot Camp, and raiding --and even nuking-- some of the FEMA camps once they near capacity)
- Call of Duty: Black Ops VI / Splinter Cell VIII: Assassin Pods: with an option to toggle back and forth between first-person cockpit and first-person vehicle-rear POVs, play to infiltrate dozens/hundreds of worlds across the Megaverse (not just in the Universe, and certainly not just in the Milky Way Galaxy), including many of those from the Kepler Tally, then neutralize various threats in the Inisfreean style; not just/always with the aging methods of sniping/poisoning/framing, but via much gentler, sexier, and more sophisticated methods; suggestion, distraction, and seduction that helps both sides instead of damaging one or both (*some missions involve using the Assassin Pod's black-hole based weapons, some involve operating on foot while the Assassin Pod patrols the skies, and others involve completing marksmanship missions during freefall while the Assassin Pod completes autopilot dogfights and then sweeps down to retrieve you, etc.)
- Planetary Annihilation: System Manager II / Solar III / Universe Sandbox: from the POV of the Mass Effect galaxy map, this is a game where you practice building stable solar systems, each mission adding to the complexity; more moons, planets, stars, etc., with unstable systems resulting in nova, supernova, or even SMBHs
- Dance Dance Revolution: Inisfree Mix: create an avatar (usually wearing Kno brand couture fashions, with the option of being an Inisfreean with slowly changing hair and eyes'-iris colors, as well as a slowly changing complexion/tan), then have dance-offs at each of Inisfree's 50 night-clubs, as well as across its streets and skyscraper-rooftops (and ground-scraper basement-balconies) during the 'City Dances' (all major styles of dance, always with a dirty-dancing twist) (*two platforms available; 1) arcade kiosk and 2) Wii-like handheld controller-based version for in-home)
- The Hollow Earth: from the third-person POV of StarCraft, this is a game where you investigate ancient legends to find a way to Agharta (some routes dead-end down in deep caves not connected to others), then change perspectives to build out from it as the native Aghartans, then return to the perspective at the start of this game in order to map the other Earth's-crust routes to/from it (under the pyramids, etc.), etc. (*game includes Red Faction-like 'geo-modding' options, and opens with passages from Dante's Inferno about how the caves got hotter, then colder, then gravity reversed)
- The Human-Covenant War: with the third-person POV of StarCraft, play this interstellar-level 'island hopping' campaign from the perspective of one side first (Human or Covenant) and then the other (*the Humans are on the retreat most of the time until the end, while when playing as the Covenant you will be on the offensive and advancing most of the time until the end), with multiple missions on each of the hundreds of Human-colonized planets (evacuate the locals, create diversions for the Covenant forces, systematically destroy sensitive data and technology, utilize the Cole Protocol, etc.)
- 'Til UnderVerse Come: another interstellar-level 'island hopping' campaign, this one from the POV of the Mass Effect galaxy map (though comparable to EVE Online), and set in the time and region of Space of the Chronicles of Riddick, play as the latest Lord Marshal of the Necromongers, leading your people to harvest an unknown number of civilizations across as many worlds while migrating your fleet ever closer to The Threshold (gateway to another dimension; specifically, the UnderVerse); choose when and how to attack, what to raze, whom to spare, whom to convert, and whom to end, hearing upon occasion from your troops famous sayings such as "Threshold, take us to the Threshold!", with the final parts of the game including 1) actually reaching and crossing the Threshold, 2) actually starting to colonize the UnderVerse, and 3) seeing the 'game' 'reset' in the end-credits as the successor Lord Marshall makes his pilgrimage to the Threshold before taking charge of the Necromonger fleet portion still back in the 'starter' dimension/Universe (*Inisfreeans and Necromongers are allies by default, for Inisfreeans cannot be corrupted or killed, and both groups regularly trim back the populations of humanity to better all realms.)
- Reapers: another interstellar-level 'island hopping' campaign, this one also from the POV of the Mass Effect galaxy map (though comparable to EVE Online, and with occasional opportunities to toggle to the BattleMech-like first-person POVs of individual Reapers in orbit or on the ground), and set across the entirety of the Milky Way, play as the Reapers (of the Mass Effect trilogy), conversing in 'dark space' (Deep Space between galaxies), awakening to muster for each galaxy-wide invasion/purge, coordinating convoys of Reapers through the Citadel (the largest Mass Relay before it was called the Citadel), using 'Indoctrination' as the 'softening blows' before entering orbits, and overcoming all Space-faring civilizations along the way (*Start as 'the Intelligence'; helping the Leviathans to stop organics and synthetics from warring (during ~1,000,000,000 BC), then overcome the Leviathans, then process some of the defeated Leviathans into Harbinger; the first Reaper, then build Capital Ships, Troop Transports, Processors, and Destroyers, initiating the 50,000-year hibernations between 700+ year-long invasions and purges of the galaxy, playing the most stimulating ~50 of the 20,000 invasions during the 1,000,000,000 Earth-years that this cycle lasted [with the Protheans being the 2nd last of those ~50, and the Asari-Geth-Human-Krogan-Quarian-Salarian-Turian alliance being last (and the Rachni and Thresher Maws posing considerable threats even to Reapers on the worlds they have spread to)])
- Mala'kak Civil War: another interstellar-level 'island hopping' campaign, this one also set across the entirety of the Milky Way, and from the third-person POV of StarCraft, play from the perspective of one side first (Mala'kak with starships or Xenomorphs as stow-aways using Facehuggers on all compatible lifeforms) and then the other (*the Mala'kak are on the retreat most of the time until the last survivors narrowly escape and enter stasis, while when playing as the Xenomorphs you will be on the offensive and advancing most of the time until establishing Xenomorph Prime; the species' homeworld), with multiple missions on each of the hundreds of Human-colonized planets (evacuate the locals, create diversions for the Covenant forces, systematically destroy sensitive data and technology, utilize the Cole Protocol, etc.)
- The Æsir–Vanir War: with some parts from the third-person POV of StarCraft, and some parts from the first-person POV of Skyrim, play from the perspective of one side first (the war-like Aesir who are generally stronger and on the offensive, or the peace-loving Vanir who are related to the Elves and who specialize in fertility, wisdom, nature, magic/sorcery, and the ability to see the future) and then the other (*the Vanir are on the defensive most of the time until the Aesir tire of besieging their homeland called Vanaheimr, while when playing as the Aesir you will be on the offensive and advancing most of the time until the Vanir succeed predominantly via their sorcery in tiring your people of war), with multiple missions across several of 'the Nine Realms' (ambushes, evacuations, diversions, battling the elements, stalemates, etc.)
- Ragnarök: with some parts from the third-person POV of StarCraft, and some parts from the first-person POV of Skyrim, play from the perspective of the Asgardians valiantly fighting a losing battle in the most epic suicide mission of all time (for their kingdom and kind), with dozens of missions following the prophesied sequence of this Norse mythology's 'end of the world' (vastly expanding upon the quests of the video game of this same title released in 1992, and vastly improving its graphics)
- Darwin IV: based on the book Expedition by Wayne Douglas Barlowe, and with an option to toggle back and forth between first-person cockpit and first-person vehicle-rear POVs, play as both the Yma and Humans (Yma piloting the ship(s), while Humans catalog all the lifeforms in the biomes of planet Darwin IV), starting with the advent of Yma first-contact, then the discussion to mount a joint-expedition to another solar system, then the voyage itself, then missions from orbit to the skies of the target planet in that system, and finally the preparations for the return trip (*missions will be counted as victories if no observation pods crash to the surface, for ex., and much of the cinematics' material can be built up from the CGI already completed for this book's transition to TV spots)
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