Immediate Exterior:
The
Sentry Towers and Defense Rings; Focsle of Capitolship CSBS FOB1 Inisfree (City-Sized Battle-Station; Forward Operating Base 1, named Inisfree, which is a capital-ship and capitol-ship)
The Sheer Barrier:
The
Pearly Gate (actually: "Gates"; 12 of them topside, sometimes in-sequence, each with five chambers)
The Router:
Welcoming Lot - staging area and newcomers greeting festival square
Harmonics Mechs - the Three Trumpeter Heralds (animatronic, BattleMech-like, female statues)
The
Glowing Art Highway (Inisfree's entire highway is gold swirls on a white surface held up by nude female statues)
Airport:
The
Water-Rise - fountain-line/water-wall whose water flows up and over it instead of over and down
The Rainbow Desert:
Desert Region - the dunes-desert (like that of Joshua Tree National Park)
Meeris Area - the Moon-dust-like part of this desert, and the Arabian-themed tent town within it
Paleolithic Farming:
Cropland - where most of the food in Inisfree is grown
Garb and Paperbacks:
Distribution Port - printing press for MKM (with Repulsine-cargo-truck ("Semi") helipads)
Military Region:
Highway Pyramid - mass-teleporter for cargo truck and military convoy traffic
Impact Zone - where Inisfree's artillery strikes (also used by the EOD rotation for suspicious packages)
Faux Prison (MOUT training (live in the construct, and practice reclaiming it))
Cut Pyramid - high-tech, neo-industrial complex; the pyramid with the wedges removed
Automated Amenities Facilities:
The Auz Dome and Adjacents:
SotU's Outside Rim:
The
Mall (with the Oasis-Escalator, and the Abercrofty models' runway shoppe)
The
Luxor 2 (with twin gryphon statue sentries, and the centered Sphynx)
Auz’s Esslokal - restaurant (with zip-lines and a Rainforest Café baseline)
Mass-Dwelling Bridge:
(with a canal/river 'neath the city-bridge's gargantuan arch, made possible by carbon fibre nano-tubes and mass-grown adamantium, harmonically reinforced)
SotU City:
SotU Port 1 - primary inbound civilian traffic tunnel (1 of 10; 5 above the surface, 5 below)
SotU Area - Inisfree's dense urban prefecture (like Coruscant)
'neath the skyscraper-sized bridges connecting SotU's primary towers (largest skyscrapers))
WGI HQ Building - headquarters skyscraper of the megaversal super-corporation WGI
(with silent star-shuttles traffic in and out of its uppermost-fraction light-bordered docking bays)
Ball Homes (rotating, stalactite-like, spherical mansions hanging from the undersides of SotU's bridges)
Repulsine
Firetank Station - the garages for aerospace-worthy (flying Spaceship) fire trucks
The Neighborhoods Region Borders:
Cabins - Lincoln Logs-style luxury forest residences
The Neighborhoods Region:
The Bank of International Settlements (
BIS) (biotech' building version)
The
Apartments Array - the main region for this type of residence
Major Public Events Centers:
Tree Castles - tree-growth-style, sky-scraper-sized mound-turrets
Flower Tower Field - the sports fields area (with grass and hill undulations style of Mario 3D)
Epcot Museum - giant museum of all Earth history (with Repulsine-rollercoaster-style trains)
Sea-tanks - the Oceanarium (mega-aquarium complex)
Lake-Amusementpark Greenbelt:
Neighborhood Cube - apartment complex (a Borg Cube meets Lexus / Mercedes for a smoother finish)
Around the Lake:
Sand Castle - life-sized castle (made to look and feel like sand)
Partners Platforms (for Tantric yoga gymnastics, balancing, shared consciousness meditation)
Lake-Canyon Greenbelt:
The Emperor's Private Estate:
Atop the Mountain:
The Ship's
HAARP (source-code for the Aurora Australis)
Military-Side Slope:
Tantric Academy (Outlands Companion's train at Guild Training Houses; Inisfreeans train here)
Industrial / Commercial-Side Slope:
Neighborhoods-Side Slope:
Mt. Auzmore - Inisfree's Mt. Rushmore version with a tri-façade
Canyon Sub-range:
India Temple - the preserved pagodas complex of the Dragon's-back Mountain Range ridge-line ruins
Glowing Art Highway Attractions:
Recurring Variation Attractions:
Statues
Vias (streets)
Vils (villages)
Biomes / Main Terrain Divisions:
Canyon (with trilobyte-shaped monoliths)
Subterranean Features:
Water Bodies and Waterworks:
Fountains
Snaking
Reef (Great Barrier Reef equivalent)
Signature Culture:
Vehicular Attractions:
Plasma-cavitating Perpetual Singularity Concussion Craft ("P-P-Suck" for short; PcPSCC)
Beyond the Perimeter Orb:
Islands - Inisfreean territories (named after the some of the FOBians; Inisfreeans)
Inisfree's Network:
Grid Mind - 2nd-in-command of the entire Inisfreean realm (Inisfree and Star-system Auzdein)
Construct Propositions:
Automobiles
Buildings
Landmarks
Waterworks