Leviathan Ships News: Built from 2008 to 2012, these giant ships were dismantled to help establish the 39 capital cities of the new Earth kings.
Leviathan Ships:
These are the ships which carried the chosen humans around the world during 2013 when the Inisfreeans were cleaning it up for their species' fresh start.
Cost:
1 aircraft carrier = $6,200,000,000
1 Leviathan = 200 carriers; $6,200,000,000 x 200 =
$1,240,000,000,000 (~1.25 trillion USD), and
$7,440,000,000,000 (~7.5 trillion USD) for 6.
The annual defense budget of the U.S.A. into 2013 was $640,000,000,000. So if it was just the U.S.A. building these six Leviathans, and they used their entire defense budget to do so, it would take them 11.6 years. The entire world's defense spending for that year was $1,747,000,000,000. Since the entire world was working on these six Leviathans, it took them 4.3 years. The 'misplaced' $900,000,000,000 'bailout' allotment made by the U.S.A. during 2008 actually went a lot toward the completion of one of these Leviathan ships. The U.S.A.'s annual tax revenue into 2013 was nearly $3,000,000,000,000; enough for more than two of these Leviathans. Japan's annual budget at that time was nearly 2 trillion USD. The following nations each had an annual budget at that time of about 1.5 trillion USD: China, Germany, France. The following nations each had an annual budget at that time of nearly 1 trillion USD: Italy, U.K., Brazil. The following nations each had an annual budget at that time of about .5 trillion USD: Spain, Australia, Russia. Since nearly every nation on Earth was contributing as much as it possibly could, in secret, of course, the funds and other resources needed to make these six Leviathans were provided over the time it took to build them at their secret facility in China; 4 years. They started building them in 2008. They finished in 2012, just months before the Inisfreeans launched their terraforming Rapture Campaign. During those remaining months, the six Leviathans were inspected, commissioned, tested, loaded, and then boarded by waves of passengers spending their last dollars on air-fare (all their other money had been turned over to the Chinese Leviathan shipwrights, as well as the Inisfreeans). This crippled the economies of nearly every nation on Earth, but that didn't matter because 99% of their populations were already doomed. Plus, of course, the cost of not building these giant ships was the loss of the entire human race; all other costs paled in comparison.
Dimensions:
Length: (the length of 8 carriers; 8 x 1,092') 8,736'; 1.65 miles
Width: (the width of 6 carriers; 6 x 252') 1,512'; .28 of a mile
Height: (the height of 5 carriers; 5 x 244') 1,220'; .23 of a mile (just under 25 stories per carrier; about 125 stories per Leviathan)
Weight:
1 aircraft carrier = 100,000 Tons(T) (displacement, fully loaded; air crew, fuel, etc.)
1 Leviathan = 200 carriers; 100,000T x 200 = 20,000,000T
The largest cargo/container ship of 2012 was 175,000T, so 1 Leviathan = 114.28 of those.
Decks:
Each Leviathan has 126 decks, counting the rooftop flight deck. 125 are enclosed decks. The lowest 25 are not for occupation or storage, but engines, etc.. The rooftop deck has three runways and four retractable air traffic control towers. Each of those runways is 8,736' long; enough to accommodate nearly any aircraft in the world, including the international wide-bodies (longest landing requirements are up to 10,000', while longest take-off requirements are up to 13,000'). The outer runways are for fighter-jets and helicopters; narrow-bodies and VTOLs. The inner runway is twice as wide as either of the outer ones, and is for cargo planes and Space shuttles, should they need to land during the terraforming (when the Inisfreeans changed the face of the Earth while also destroying all human satellites, such as the Space stations).
That leaves 100 10'-tall enclosed decks for passengers. These are the widest decks of the Leviathan. The bottom 25 have hangars for submarines, their crews, and related equipment. Each Leviathan has there 32 hangars large enough for nuclear submarines (600' x 100' x 120'); 16 along both long sides, each long side having two rows (one row higher than the other), each of these hangars with 8 giant spring docking clamps to prevent collisions during turbulent transport (submarines bumping into their hangar walls).
The 192 (32 x 6 Leviathans) nuclear submarines allowed are for the following nations:
- U.S.A. (50; 10 given to California, 10 given to Georgia, 10 given to Mexico, 10 given to Montana, 10 given to Texas)
- China (40)
- Russia (45; 2 given to Bulgaria, 2 given to Romania, 1 given to Ukraine)
- India (2)
- Japan (2)
- South Korea (2)
- Colombia (2)
- U.K. (6)
- France (4)
- Peru (2)
- Italy (2)
- Norway (3; 2 given to Nuuk)
- Australia (6; 2 given to New Zealand)
- Poland (2)
- Sweden
- Brazil (5; 2 given to Venezuela)
- Germany (2)
- Chile (2)
- Canada (4)
- Spain (4)
- South Africa (3; 1 given to Madagascar, 1 given to Morocco)
- Argentina (2)
- Ukraine
There are dozens of mid-sized and small hangars for all of the smaller submersibles; in between the 16 large hangars. These hangars house mini-subs and USVs.
The next 25 decks up have hangars for boats, their crews, and related equipment. This includes dozens of hangars with ceilings of 30' (such as for LCAC-5s, which are 19'6" off-cushion, 23'6" on-cushion, 81' off-cushion, 87'11" on-cushion). These hangars also house lifeboats, RHIBs, and speedboats.
The next 25 decks up have hangars for vehicles, their crews, and related equipment. This includes dozens of hangars with ceilings of 30' (most artillery, tanks, and recovery vehicles are about 10'-tall). These hangars also house ATVs, Gibbs Aquadas, and LAVs (such as for CBRNe operations; beyond NBC).
The top 25 decks have hangars for aircraft, their crews, and related equipment. This includes 2 large hangars (>500 sqft.) with ceilings of 70' (to accommodate even the 59'5"-tall Antonov An-225 "Mriya"/"Cossack") and special oversized-lifts (300 sqft.). There are also dozens of hangars (the size one would find on an aircraft carrier) with ceilings of 30' (most fighter-jets are about 15'-tall). UAVs are also housed here.
*It will be decided in a summit after The Trial whether or not the following kingdoms will be granted some of the surplus nuclear submarines: Afghanistan, Arabia, Congo, Libya, Mongolia, UAE, Tibet. Also, post-2013, it is now more accurate to call those vessels nuclear-ICBM submarines, as they are no longer powered by nuclear reactors; they just carry the same nuclear payloads.
Powerplant:
Dozens of engines, fail-safes, and redundancies ensure constant power for every part of a Leviathan. Leviathans also harvest energy from all of the following:
- converting sea-water
- hydroelectric
- piezoelectric/seismic; from pedestrian and vehicular traffic, as well as the rocking motion of being on the ocean
- solar
- thermal
- wind
Armament:
Each Leviathan has the following weapon systems to help with defense, icebreaking (and iceberg destruction), shoreline clearing, river or lava-flow diverting, and inland recon-by-fire:
- CIWS with lasers, masers, and SAMs (4); range: 2.2 miles for the Gatling cannon
- CIWS with homing-torpedoes and SONAR weapons (4); range: 23 miles for the torpedoes
- Destroyer 5" guns; range: 14.9 miles
- M109 Artillery 6.1" (155mm) guns; range: 11 miles, 69 miles if rocket-assisted
- Battleship 16" guns; range: 23.64 miles
*The heaviest firepower is arranged facing outboard from the front of each Leviathan, helping these ships to blast through icebergs and ram other large ships out of the way. Like an A-10 "Thunderbolt"/"Warthog", it is important to note that the more large-caliber weapons fire in directions not identical to the vessel's travel, the greater the drag increases will be, thus the more power required to maintain speeds; if all forward batteries fire, even a ship as large as a Leviathan can eventually begin to move backward even while it is set to move forward at full speed.
Passenger Disbursement:
1 Leviathan carries 1,000,000 humans and all of their supplies and approved belongings. Spread out across the 100 passenger decks, there are 10,000 humans per passenger deck. Each passenger deck has about one third of its area (floor-space) as living space; personal berthings; living quarters. Specifically, each passenger deck has 4,402,944 sqft. [(1,092' x 8) x (504' x 2)] of passenger living space; just over 440 sqft. per person, which is the size of a spacious apartment, not at all cramped like a Naval vessel's traditional bunks.
Potable Water:
Dozens of desalination and reverse osmosis plants process sea- and rain-water, ensuring they are safe for human consumption. Like in an Earthship (house style), water is then used for showering, then for clothes washing, then for dish washing, then for toilets, then for crops watering, then for vehicle cleaning, then for reactor cooling, and finally for propulsion; constant re-use until it must be ejected.
Food:
Aeroponic and hydroponic farm modules on many decks produce enough food for a fully loaded Leviathan indefinitely; 5 lbs. of food per person per day = 5 x 1,000,000 = 5,000,000 lbs.. That's 1,825,000,000 lbs. of food eaten by 1,000,000 humans each year. 6,000 lbs. of food are produced on each 1/10 of an acre per year; 6,000 lbs. in 4,356 sqft. (66'x66'; 1 pixel on the Inisfree map). 30,417 acres produce 1,825,000,000 lbs. of food per year; that's 1,324,960,000 sqft.. Each of the wide decks measures 8,736' x 1,512'; 13,208,832 sqft.. 1,324,960,000 / 13,208,832 = 100 decks; all the space on all 100 of the wide, enclosed decks would be needed. Since most of the deck space is reserved for hangars, aircraft, ships, submarines, and vehicles, and since each Leviathan is fully stocked with packaged supplies, such as bottled drinks and canned foods, and since each person has an apartment-sized berthing all to his- or herself, we can reduce the required crops space down by more than half, and fit all of the crops in individual garden troughs built into each passenger's room, giving them a diet of roughly half packaged food and drinks, and half freshly grown and hand-picked food, which is nearly identical to what most Outlanders ate up until 2012, anyway; this is what they usually bought from their grocery stores.
Countermeasures:
Leviathans pack only human technology pre-2013; everything being developed up into the end of 2012.
- Top outside corners: "Phalanx" CIWS modified to also mount anti-missile lasers, masers, and SAMs, capable of destroying meteors before they become meteorites, as well as tephra; rock fragments and particles ejected by a volcanic eruption, such as 'lava bombs'.
- Bottom outside corners: "Phalanx" CIWS modified as a homing-torpedo battery with SONAR weapons (underwater sonic canons)
- Bottom outside surface: electromagnetic anti-shark nodes at even, close intervals in a honeycomb grid pattern
- heavy radiation shielding about the entire hull (even rated for gamma rays)
- ammunition wells, armories, and hospital rooms are modular and built with NORAD-style springs at their vertices, preventing jarring during potential collisions, such as with icebergs
- a hull designed with vast crumple zones much like the safety features on automobiles, making major collisions much more manageable
- and once any aircraft, ship, or vehicle is brought to the facility building these Leviathans, they are retrofitted to have full communications and sensor packages; olfactory, RADAR, radio, microwave, SONAR, etc., as well as long-range locator beacons, and anti-pirate sonic canons.
Capabilities:
The tallest known wave was a tsunami 1,720/+' tall (at Gilbert Inlet, AK, on the night of July 9, 1958). This wave would pass over one of these Leviathan ships, shifting it somewhat, but would be unable to capsize or damage it; a Leviathan simply has too much tonnage, structural integrity, and stability of motion.
Each Leviathan is submersion-capable; they can become submarines. Their CDCs/CICs can tell exactly which hatches and port-holes are closed, open, locked, and unlocked, and can remotely set them to the desired settings.
When passengers or personnel are traveling inland, the shipping containers used for holding and organizing supplies can be converted into mobile- and trailer-homes.
Boarding:
The 6,000,000 humans approved by the Inisfreeans to be spared from their Rapture Campaign (not counting the humans kidnapped by the Inisfreeans for use in Inisfree as their Outlander kajirae) were transported to the secret Chinese base housing these six Leviathans, now completed and ready for launching, by a wide variety of aircraft and ships ranging from corporate jets and personal yachts to commercial jumbo-jets, MAC cargo planes, aircraft carriers, and cargo/container ships. All flights and ship-rides to this Chinese base were one-way; the jet and ships used to reach it were immediately dismantled upon landing, then used for parts and other supplies for the Leviathans, helping to expedite their reinforcing and loading. Many tons of these crafts' repurposed parts were also kept organized in some of the shipping containers (a.k.a. Conex boxes) stowed aboard the Leviathans to be hauled off and inland for use in building the first 38 post-2013 cities (Nuuk, the 39th, was largely preserved during the terraforming).
New Law:
During the cruises of these Leviathans through the oceans while the Inisfreeans were changing the face of the Earth, all human breeding was suspended; humanity would have to wait for the aftermath of The Trial at Nuuk to learn who the Inisfreeans would be approving for resumed human breeding.
The aircraft, ships, submarines, and vehicles which the Inisfreeans permitted the Outlander humans to take with them on these Leviathans had to be converted to low-pollution variants before they could return to service, which meant keeping them in drydock in the 38 new cities until their powerplants and exhaust ports no longer included combustion, radiation, etc..
Note
The largest ships to ever be built or sail the Earth, these six carried all of humanity from where the chosen were gathered in China... back around the globe to Greenland, and back around the globe once more to their final destinations at the new coastlines where their lengthy convoys took them inland to a wholly changed face of the world. Though the original Ark is largely considered mythological and regional, these ships are unarguably actual Arks and on the most global of scales.
Passenger Details:
Out of 7,200,000,000 humans on Earth at the time of the Inisfreean's Rapture Campaign and subsequent terraforming, only 6,000,000 were approved for survival and relocation. That is .0008 of the world's human population at the time. .5=50%, so .0008=.08 of 1%.
Of those 6,000,000, there were 100,001 slated to become the citizens of the 39 cities which would reboot all human civilization;
3,900,039 of that 6,000,000. 39 would become the new Outland kings, leaving 3,900,000. Thus, each of those cities would have 100,000.
It was decided that the new Earth cities would benefit most from having the full diversity of professionals, and so the first list of needed professionals was begun. The passenger populations of the Leviathan ships includes multiple professionals from each of the following job types:
- Airplane makers (electronic only)
- Architects
- Armorers
- Astrologists
- Automobile makers (electronic only)
- Botanists
- Carpet makers
- Carpet installers
- Cartographers
- Chemists
- Clothing manufacturers
- Construction crewmembers
- Curators
- Dentists
- Detectives
- Electricians
- Emergency medical technicians (EMTs)
- Engineers; 1/type (aeronautical, aerospace, civil, chemical, mechanical, combat; demolitions, etc.)
- Equestrians
- Farmers
- Firemen
- Forest rangers
- Geologists
- Hardware specialists (for computers)
- Historians
- Journalists
- Landscapers
- Librarians
- Linguists & translators
- Locksmiths; locks, keys, & lockpicking
- Mariners/sailors
- Martial artists; 1/style
- Masseuses
- Mechanics
- Metalsmiths
- Miners
- Nurses
- Nutritionists
- Painters (for homes, offices, & cars)
- Photographers
- Physicists
- Pilots
- Plumbers & toilet makers
- Police
- Psychologists
- Roboticists
- Saddlemakers
- Shoemakers
- Software specialists
- Sports coaches
- Street & highway makers
- Tacticians
- Tailors
- Teachers
- Technicians; various types
- Telecommunications specialists
- Television makers
- Urban designers & developers
- Veterinarians
- Videographers
- Virologists & CDC workers
- Volcanologists
- Waste management & trash pickup
- Weathermen; meteorologists
- Welders
- Windowmakers (glass-factory workers)
-
Each of the following fields has a number indicating how many different job types the field includes:
- Appliance Makers (10; air conditioner, oven, stove, microwave, fridge, dishwasher, washingmachine, drier, etc.)
- Artists; 1/genre (200)
- Dancers; 1/genre (180)
- Doctors; 1/specialty (acupuncturists, etc.; 50 types of doctors)
- Fishermen; 1/type (10)
- Master Chefs; 1/regional cuisine type (70)
- Musicians; 1/genre (200)
- Singers; 1/genre (200)
- Writers; 1/genre (300)
-
*No politicians or religious people were permitted to survive, and all passengers were mind-scanned to confirm they weren't even sleeper-cells; trained to be so clandestine that they weren't even conscious of their secret missions. There were also no beauticians because 'faking it' with makeup is now a felony. Only real beauty is allowed. No more excuses, delusions, or lies will be tolerated; no more catering to weakness. Also, there were no salesmen, bankers, insurance agents, lawyers, judges, jailers, watchmakers, or jewelers. The Inisfreeans told the passengers "If you live wisely, you'll never need those things."
Nearly 160 other jobs (from a list of over 12,000) were then added to the above list. They are as follow:
- Actuaries; statisticians
- Air Traffic Controllers
- bicycle makers & repairers
- shipwrights; ship builders
- Bookbinders
- Brattice Builders (mining supports for mineshafts)
- Calibration and Instrumentation Technicians
- Cement Masons and Concrete Finishers
- Cementing and Gluing Machine Operators and Tenders
- Choreographers
- City Planning Aides
- Cleaners of Vehicles and Equipment
- Cleaning, Washing, and Metal Pickling Equipment Operators and Tenders
- Climate Change Analysts
- Clinical Data Managers
- Coil Winders, Tapers, and Finishers
- Commercial Divers
- Commercial Pilots
- Coroners & Morticians
- Couriers and Messengers
- Creative Writers
- Cytogenetic Technologists
- Cytotechnologists
- Data Entry Keyers
- Database Administrators
- Database Architects
- Dot Etchers; printing technique, & laser printer makers, repairers, and operators
- Dredge Operators
- Drilling and Boring Machine Tool Setters, Operators, and Tenders, Metal and Plastic
- Driver-Sales Workers
- Drywall and Ceiling Tile Installers
- Drywall Installers
- Duplicating Machine Operators
- Earth Drillers, Except Oil and Gas
- Economics Teachers, Postsecondary
- Economists
- Editors
- Education Administrators, All Other
- Electrolytic Specialists
- Electronic Masking System Operators
- Elevator Installers and Repairers
- Emergency Management Directors
- Emergency Management Specialists
- Endoscopy Technicians; an instrument that can be introduced into the body to give a view of its internal parts.
- Energy Auditors
- Energy Brokers
- Energy Engineers
- Epidemiologists; the branch of medicine that deals with the incidence, distribution, and possible control of diseases and other factors relating to health.
- Extraction Workers, All Other
- Extruding and Drawing Machine Setters, Operators, and Tenders, Metal and Plastic (extrude: thrust or force out.)
- Fabric Menders, Except Garment
- Fallers; a person who fells trees for a living. (but not for logging, as carpentry is almost entirely banned; felonious now while all plants around the world regrow for a few generations)
- Film Laboratory Technicians
- Flight Attendants
- Forensic Science Technicians
- Forging Machine Setters, Operators, and Tenders, Metal and Plastic
- Foundry Mold and Coremakers
- Freight and Cargo Inspectors
- Freight Forwarders
- Freight Inspectors
- Freight, Stock, and Material Movers, Hand
- Fuel Cell Engineers
- Fuel Cell Technicians
- Genetic Counselors; Genetic counseling is the process by which patients or relatives at risk of an inherited disorder are advised of the consequences and nature of the disorder, the probability of developing or transmitting it, and the options open to them in management and family planning. (humanity in general is considered a genetic disorder, as it spawns chaos, always ugly in at least some way, which is depressing by nature/default, which hurts societies as much as individuals, because part of their chaos/ugliness/genetic-disorder is tolerance/acquiescence when the correct response should always be correction; fixing problems instead of continuing to negligently, recklessly breed problems)
- Geneticists
- Geodetic Surveyors; of or relating to geodesy, especially as applied to land surveying. Geodesy: the branch of mathematics dealing with the shape and area of the earth or large portions of it.
- Geographers
- Glaziers; a person whose profession is fitting glass into windows and doors.
- Hazardous Materials Removal Workers
- Hospitalists
- Hydroelectric Plant Technicians
- Hydroelectric Production Managers
- Hydrologists; the branch of science concerned with the properties of the earth's water, especially its movement in relation to land.
- Information Security Analysts
- Janitors
- Keyboard Instrument Repairers and Tuners
- Librarians
- Library Assistants, Clerical
- Library Science Teachers, Postsecondary
- Library Technicians
- Machinists
- Magnetic Resonance Imaging Technologists
- Mechanical Inspectors
- Mechatronics Engineers; technology combining electronics and mechanical engineering
- Media and Communication Equipment Workers, All Other
- Medical Scientists, Except Epidemiologists
- Methane Landfill Gas Generation System Technicians
- Methane/Landfill Gas Collection System Operators
- Microbiologists
- Millwrights
- Models
- Music Directors
- Music Therapists; Music therapy is the use of interventions to accomplish individual goals within a therapeutic relationship by a professional who has completed an approved music therapy program. Music therapy is an allied health profession and one of the expressive therapies, consisting of a process in which a music therapist uses music and all of its facets—physical, emotional, mental, social, aesthetic, and spiritual—to help clients improve their physical and mental health. Music therapists primarily help clients improve their health in several domains, such as cognitive functioning, motor skills, emotional development, social skills, and quality of life, by using music experiences such as free improvisation, singing, and listening to, discussing, and moving to music to achieve treatment goals. It has a wide qualitative and quantitative research literature base and incorporates clinical therapy, psychotherapy, biomusicology, musical acoustics, music theory, psychoacoustics, embodied music cognition, aesthetics of music, sensory integration, and comparative musicology.
- Online Merchants
- Ophthalmic Laboratory Technicians
- Ophthalmic Medical Technicians
- Ophthalmic Medical Technologists
- Ophthalmologists; eyes
- Optical Equipment Technicians
- Orthoptists
- Orthotists and Prosthetists
- Percussion Instrument Repairers and Tuners
- Pest Control Workers
- Phlebotomists; IV inserters
- Photonics Engineers
- Photonics Technicians
- Plant Scientists
- Plasterers and Stucco Masons
- Plastic Molding and Casting Machine Operators and Tenders
- Plastic Molding and Casting Machine Setters and Set-Up Operators
- Plasticware Makers
- Plate Makers; dishware
- Podiatrists
- Poets and Lyricists
- Poets, Lyricists and Creative Writers
- Power Distributors and Dispatchers
- Power Generating Plant Operators, Except Auxiliary Equipment Operators
- Power Plant Operators
- Recycling and Reclamation Workers
- Recycling Coordinators
- Robotics Engineers
- Robotics Technicians
- Sculptors
- Septic Tank Servicers and Sewer Pipe Cleaners
- Sewing Machine Operators
- Silverware Makers
- Soil and Plant Scientists
- Soil Conservationists
- Soil Scientists
- Solar Energy Installation Managers
- Solar Energy Systems Engineers
- Solar Photovoltaic Installers
- Solar Sales Representatives and Assessors
- Solar Thermal Installers and Technicians
- Sound Engineering Technicians
- Spa Managers
- Strippers
- Surveryors
- Technical Writers
- transportation experts and planners
- Validation Engineers
- Valve and Regulator Repairers
- Video Game Designers; bc it helps elasticize minds and enhance dexterity; reflexes
- Waiters and Waitresses
- Water Resource Specialists
- Water/Wastewater Engineers
- Weatherization Installers and Technicians
- Web Administrators
- Web Developers; because the Internet is critical for communication, and humanity will have to relay the cables, and launch new satellites, to restore it.
- Weighers, Measurers, Checkers, and Samplers, Recordkeeping
- Well and Core Drill Operators
- Wellhead Pumpers
- Wind Energy Engineers
- Wind Energy Operations Managers
- Wind Energy Project Managers
- Wind Turbine Service Technicians
- Word Processors and Typists
- Writers and Authors
- Zoologists and Wildlife Biologists
-
*Oil derricks and gasoline are banned, as are all combustion-based engines.
The crew for the Leviathans, and their vehicles, was the third list of needed professionals compiled (at least 1/MOS; 300 U.S. Army MOSs, 86 USN NECs (Navy Enlisted Classification) & 99 NODs (Naval Officer Designation), 718 USMC MOSs, and 377 USAF AFSCs (Air Force Specialty Code)). That totaled 1,580 jobs.
The grand total was 3,026/+ different jobs, each of which required at least 1 human (in each of the 39 Outlands cities) to represent them, passing on the knowledge of those professions to the rest of the people there.
With 1,000,000 passengers per ship at the start of their voyage from the Himalayas of China to Nuuk, the following passenger breakdown was decided upon:
1,000,000 / 3,026 = 330 humans per job, if evenly spread out (if each job type had the same number of professionals), which they wouldn't be; some would be managers, while many more would be their workers, etc.. There would be 1,982 humans per job, again, only if evenly spread out amongst all the job types.
Per city (the 39 new Outlands cities), there would be 50 humans per job type; plenty for ANY city. That's enough for overlapping shifts, flexible hours, leisure/break time, hobbies, secondary professions, etc.; great for the human spirit, innovation, invention, etc..
Sailing Routes Details:
Route Labeling Convention:
Route labels for these ships' voyages indicate the ship number (1 through 6; Leviathan 1, for example, will be L1) and the amount of carrier-prism-sized (a rectangular prism whose width, depth, and height are the same measurements as those of an aircraft carrier) sections full of supplies and passengers (200 per Leviathan). When they arrive at Nuuk, each Leviathan has 200. After Nuuk, each has 196. Then each city they establish takes 31, with the final two cities each taking 30. Thus, the following are examples of the labels for these ships for their routes' second-legs:
- L1, 196/200
- L2, 196/200
- L3, 196/200
The third-legs will have these labels:
Continuing this pattern, successive legs of these ships' voyages will be:
- L1, 134/200
- L1, 103/200
- L1, 72/200
- L1, 41/200
- L1, 10/200
Since it takes time to dismantle these ships (they are limited to 2012 human tech'), that means MULTIPLE convoys to and from their build sites, even if ALL their airplanes and vehicles are being used --while their submarines and boats just set up a cordon around the Leviathan when it is off the coast unloading all this and waiting on the convoys (remember: only the humans were reduced; the oceans are still full of advanced civilizations, such as the merpeople). After the first trip to each city-creation site, some of the vehicles and aircraft remain there to begin guard duty, air patrols, etc., and after that city's site has been secured; all its supplies convoyed over and staged there, it keeps its share (the remainder) of the aircraft, vehicles, etc., so with each successive city the Leviathans begin to unload for, it takes them that much longer to get the same amount (31 carrier-prism-volumes) of supplies convoyed off, because they have that much/many fewer vehicles and airplanes to convoy those supplies.
Calculating 'Universal' Stop (In Port) Times for Each Leviathan:
- Stop 1: Nuuk. takes just a few days, and is done before the trial so people aren't demotivated or shocked, and have time after the trial on their voyages to the new city build-sites to process what happened during the trial (unloading takes the least amount of time, because the fewest supplies are ferried off, and they are closest to an already established city which has its own vehicles to help the convoys complete the task sooner). "It looked like there was a city skyline out on the ocean; each Leviathan is as tall as the Empire State Building, and as long as eight aircraft carriers lined up end to end, and as wide as six of them side by side. Nuuk was the only city since their creation in the secret Chinese mega-factory to have all six of them together. The final two cities they would establish would each see the much smaller remains of three of these Leviathans side by side. Nuuk was the only place on Earth to see them all out in the open, anchored a few miles off shore. It was essentially a city of six million people floating in six major suburbs out on the ocean."
- Stop 2: full crew on ea Leviathan means ea Leviathan completes the unloading and dismantling of 31 of its carrier-prism-volumes in 5.6 days. (This is bc 1 carrier takes 3 years to build, and 1 year to R-COH, but if you have the personnel of 200 carriers all together working on just one carrier, it takes 1/200th that amount of time, which is 5.5 days; 1/200th of 3 years. So we can assume this estimate to be accurate: 3yrs. divided by the number of remaining carrier-prism-volume crews/vehicle-complements, which, on this stop, is 1,095days/196, which equals: 5.6 days of round-the-clock work, which is possible in shifts, and driving shifts during convoys, etc.)
- Stop 3: at stop 3, each Leviathan takes 6.6 days to unload and dismantle 31 carrier-prism-volumes (1,095/165=6.6)
- Stop 4: 8.2 days; just over one week (1,095/134=8.2)
- Stop 5: 10.6 days; just over one third of a month (1,095/103=10.6)
- Stop 6: 15.2 days; just over half a month (1,095/72=15.2)
- Stop 7: 26.7 days; just under one month (1,095/41=26.7)
- Stop 8: 109.5 days; about 3.9 months (1,095/10=109.5)
Adding Sailing Leg Times into a Leviathan Example Schedule:
Since each stop is not across an ocean, but along coastlines, each separated by about 1,000 miles, we know that it will take about a week of sailing from one anchorpoint to the next (because the Atlantic is about 3,000 miles wide, and sailing that distance in a cargo ship takes about 20 days). So, if each ship had the same travel time between anchorpoints (which they won't, of course), their schedule might look like this:
- Chinese mega-hangar with all six Leviathans... to Stop 1; Nuuk: 120ish days
- Dock at Nuuk: 7 days; 3 to unload, 1 for the trial, 3 to reload whoever will be sailing to the new city build sites
- Sail to Stop 2: 7 days
- Dock at stop 2 and unload: 5.6 days
- Sail to Stop 3: 7 days
- Dock at stop 3 and unload: 6.6 days
- Sail to Stop 4: 7 days
- Dock at stop 4 and unload: 8.2 days
- Sail to Stop 5: 7 days
- Dock at stop 5 and unload: 10.6 days
- Sail to Stop 6: 7 days
- Dock at stop 6 and unload: 15.2 days
- Sail to Stop 7: 7 days
- Dock at stop 7 and unload: 26.7 days
- Sail to Stop 8: 7 days
- Dock at Stop 8 and unload: 109.5 days
Thus, the total journey for this example Leviathan is: 358.4 days [120 + (7 x 8) + 5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5], which is about one week shy of a full year.
Calculating Sailing and Driving Times:
Sailing from China to Nuuk means covering about 8,350 miles. 1,000 miles takes about 2 days to sail in these vessels; 480 miles/day; 20mph. So divide all distances below by 480 to get how many days it takes to sail those distances.
Driving times are at 60mph, not 20mph, so divide distances by 1,440 (miles/day when traveling at 60mph), *but since the convoys are so massive and long (multiple carriers worth of vehicles all constantly loading up, driving out, unloading, etc., it doesn't matter if there is a half-day's drive between their anchorpoints and their city-sites, for the convoy will begin to loop well before all the vehicles are off for all those dozens of carrier-prism-volumes).
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Leviathan 1:
- China to Nuuk: 120 days (d)
- Dock at Nuuk: 7d
- Sail to CALGARY anchorpoint: 9.4d (add driving time to Calgary) 4,500 miles *PLUS Driving Distance & Time: 775 miles; .5 days.
- Dock at CALGARY anchorpoint: 5.6d
- (BOZEMAN anchorpoint is the same): 0d (driving time to Bozeman: Distance & Time: 750 miles; .5 days.
- (still docked at Calgary/BOZEMAN anchorpoint): 6.6d (could unload at same time as the Calgary unloading, but that would double the time allotted for that unloading, so unload back to back; Calgary convoys first, then Bozeman)
- Sail to LOS ANGELES anchorpoint: 2d (0d driving time, because new LA is still on a coastline) 970 miles
- Dock at LOS ANGELES anchorpoint: 8.2d
- Sail to CENTRO anchorpoint: 3.4d 1,600 miles *PLUS Driving Distance & Time: 370 miles; .3 days.
- Dock at CENTRO anchorpoint: 10.6d
- Sail to BOGOTA anchorpoint: 10.2d 4,900 miles *PLUS Driving Distance & Time: 150 miles; .1 days.
- Dock at BOGOTA anchorpoint: 15.2d
- Sail to LIMA anchorpoint: 3.2d 1,550 miles
- Dock at LIMA anchorpoint: 26.7d
- Sail to SANTIAGO anchorpoint: 5.2d 2,500 miles *PLUS Driving Distance & Time: 50 miles; .04 days (57.6 minutes).
- Dock at SANTIAGO anchorpoint: 109.5d
Leviathan 1's total journey from Nuuk to Santiago:
9.4 + 5.6 + 6.6 + 2 + 8.2 + 3.4 + 10.6 + 10.2 + 15.2 + 3.2 + 26.7 + 5.2 + 109.5 = 215.8 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (9.4 + 2 + 3.4 + 10.2 + 3.2 + 5.2) = 215.8 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Leviathan 2:
- China to Nuuk: 120d
- Dock at Nuuk: 7d
- Sail to EDINBURGH anchorpoint: 3.8d 1,800 miles
- Dock at EDINBURGH anchorpoint: 5.6d
- Sail to ATLANTA anchorpoint: 8.4d 4,000 miles
- Dock at ATLANTA anchorpoint: 6.6d
- Sail to DFW anchorpoint: 2d 1,000 miles
- Dock at DFW anchorpoint: 8.2d
- Sail to CARACAS anchorpoint: 5d 2,400 miles
- Dock at CARACAS anchorpoint: 10.6d
- Sail to São PAULO anchorpoint: 8.4d 4,000 miles
- Dock at São PAULO anchorpoint: 15.2d
- Sail to MENDOZA anchorpoint: 4d 1,900 miles *plus Driving Distance & Time: 740 miles; .5 days.
- Dock at MENDOZA anchorpoint: 26.7d
- Sail to SANTIAGO anchorpoint: 0d (drive across Andes Plateau) *PLUS Driving Distance & Time: 225 miles; .2 days.
- Dock at SANTIAGO anchorpoint: 109.5d
Leviathan 2's total journey from Nuuk to Santiago:
3.8 + 5.6 + 8.4 + 6.6 + 2 + 8.2 + 5 + 10.6 + 8.4 + 15.2 + 4 + 26.7 + 109.5 = 214 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (3.8 + 8.4 + 2 + 5 + 8.4 + 4) = 214 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Leviathan 3:
- China to Nuuk: 120d
- Dock at Nuuk: 7d
- Sail to ZURICH anchorpoint: 5.2d 2,500 miles
- Dock at ZURICH anchorpoint: 5.6d
- Sail to PARIS anchorpoint: 0d (same anchorpoint)
- Dock at PARIS anchorpoint: 6.6d
- Sail to MADRID anchorpoint: 3.3d 1,600 miles *plus Driving Distance & Time: 380 miles; .3 days.
- Dock at MADRID anchorpoint: 8.2d
- Sail to CASABLANCA anchorpoint: 0d (same anchorpoint)
- Dock at CASABLANCA anchorpoint: 10.6d
- Sail to KINSHASA anchorpoint: 8.5d 4,100 miles *plus Driving Distance & Time: 200 miles; .1 days.
- Dock at KINSHASA anchorpoint: 15.2d
- Sail to CAPE TOWN anchorpoint: 4.4d 2,100 miles
- Dock at CAPE TOWN anchorpoint: 26.7d
- Sail to SANTIAGO anchorpoint: 10.2d 4,900 miles
- Dock at SANTIAGO anchorpoint: 109.5d
Leviathan 3's total journey from Nuuk to Santiago:
5.2 + 5.6 + 6.6 + 3.3 + 8.2 + 10.6 + 8.5 + 15.2 + 4.4 + 26.7 + 10.2 + 109.5 = 214 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (5.2 + 3.3 + 8.5 + 4.4 + 10.2) = 214 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Leviathan 4:
- China to Nuuk: 120d
- Dock at Nuuk: 7d
- Sail to OSLO anchorpoint: 4.4d 2,100 miles
- Dock at OSLO anchorpoint: 5.6d
- Sail to KRAKOW anchorpoint: 2d 1,000 miles
- Dock at KRAKOW anchorpoint: 6.6d
- Sail to KYIV anchorpoint: 1.2d 550 miles
- Dock at KYIV anchorpoint: 8.2d
- Sail to CLUJ-NAPOCA anchorpoint: 1.2d 550 miles
- Dock at CLUJ-NAPOCA anchorpoint: 10.6d
- Sail to SOFIA anchorpoint: 1.5d 700 miles
- Dock at SOFIA anchorpoint: 15.2d
- Sail to ROME anchorpoint: 3.3d 1,600 miles
- Dock at ROME anchorpoint: 26.7d
- Sail to WELLINGTON anchorpoint: 24.2d 11,600 miles
- Dock at WELLINGTON anchorpoint: 109.5d
Leviathan 4's total journey from Nuuk to Santiago:
4.4 + 5.6 + 2 + 6.6 + 1.2 + 8.2 + 1.2 + 10.6 + 1.5 + 15.2 + 3.3 + 26.7 + 24.2 + 109.5 = 220.2 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (4.4 + 2 + 1.2 + 1.2 + 1.5 + 3.3 + 24.2) = 220.2 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Leviathan 5:
- China to Nuuk: 120d
- Dock at Nuuk: 7d
- Sail to BIRJAND anchorpoint: 10d 4,800 miles *plus Driving Distance & Time: 530 miles; .4 days.
- Dock at BIRJAND anchorpoint: 5.6d
- Sail to MEROë anchorpoint: 12.5d 6,000 miles *plus Driving Distance & Time: 360 miles; .3 days.
- Dock at MEROë anchorpoint: 6.6d (some of the pyramid ruins were allowed to remain in this area)
- Sail to JEDDAH anchorpoint: .4d 180 miles
- Dock at JEDDAH anchorpoint: 8.2d
- Sail to NEW DUBAI anchorpoint: 7.5d 3,600 miles
- Dock at NEW DUBAI anchorpoint: 10.6d
- Sail to ANTANANARIVO anchorpoint: 6.5d 3,100 miles
- Dock at ANTANANARIVO anchorpoint: 15.2d
- Sail to CROYDON anchorpoint: 12.5d 6,000 miles
- Dock at CROYDON anchorpoint: 26.7d
- Sail to WELLINGTON anchorpoint: 3.3d 1,600 miles
- Dock at WELLINGTON anchorpoint: 109.5d
Leviathan 5's total journey from Nuuk to Santiago:
10 + 5.6 + 12.5 + 6.6 + .4 + 8.2 + 7.5 + 10.6 + 6.5 + 15.2 + 12.5 + 26.7 + 3.3 + 109.5 = 235.1 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (10 + 12.5 + .4 + 7.5 + 6.5 + 12.5 + 3.3) = 235.1 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Leviathan 6:
- China to Nuuk: 120d
- Dock at Nuuk: 7d
- Sail to NEW MOSCOW anchorpoint: 7.5d 3,600 miles *PLUS Driving Distance & Time: 500 miles; .4 days.
- Dock at NEW MOSCOW anchorpoint: 5.6d
- Sail to KYOTO anchorpoint: 8.4d 4,000 miles
- Dock at KYOTO anchorpoint: 6.6d
- Sail to SHENSI anchorpoint: 3.3d 1,600 miles
- Dock at SHENSI anchorpoint: 8.2d (some of the pyramid ruins were allowed to remain in this area)
- Sail to ULAANBAATAR anchorpoint: 0d (same anchorpoint, but DRIVING inland .7d (1,000 miles inland)
- Dock at ULAANBAATAR anchorpoint: 10.6d
- Sail to LHASA anchorpoint: 6.3d 3,000 miles *plus Driving Distance & Time: 200 miles; .2 days.
- Dock at LHASA anchorpoint: 15.2d
- Sail to AKOLA anchorpoint: 2d 1,000 miles *plus Driving Distance & Time: 300 miles; .2 days.
- Dock at AKOLA anchorpoint: 26.7d
- Sail to WELLINGTON anchorpoint: 15.8d 7,600
- Dock at WELLINGTON anchorpoint: 109.5d
Leviathan 6's total journey from Nuuk to Santiago:
7.5 + 5.6 + 8.4 + 6.6 + 3.3 + 8.2 + 10.6 + 6.3 + 15.2 + 2 + 26.7 + 15.8 + 109.5 = 225.7 days.
(5.6 + 6.6 + 8.2 + 10.6 + 15.2 + 26.7 + 109.5 = 182.4) + (7.5 + 8.4 + 3.3 + 6.3 + 2 + 15.8) = 225.7 days.
So this Leviathan needs to leave Nuuk (in this order; 1-6); this many days ahead/behind of the other(s)/next Leviathan.
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Journey Duration Totals per Leviathan:
- 215.8 days
- 214 days
- 214 days
- 220.2 days
- 235.1 days
- 225.7 days
Group 1, which meets up at Santiago, has Leviathan 1 taking the longest, by 1.8 days, so it leaves 1.8 days before Leviathan 2, and Leviathan 3.
Group 2, which meets up at Wellington, has Leviathan 5 taking the longest, by 14.9 days, so it leaves 14.9 days before Leviathan 4, and 9.4 days before Leviathan 6.
So the launch sequence from Nuuk is as follows:
- Leviathans 1 and 5 leave at the same time.
- 1.8 days later, Leviathans 2 and 3 leave.
- 7.6 days later, Leviathan 6 leaves.
- 5.5 days later, Leviathan 4 is the last to leave.
216 days from the launch, Santiago reconstruction has begun, where the remains of Leviathans 1-3 have now converged.
236 days from the launch, Wellington reconstruction has begun, where the remains of Leviathans 4-6 have now converged.
So all 39 Outlands cities, kings, and kingdoms are established/started within one Earth-year's time.
_
The 40 cities of 2014 Earth:
- Akola, India
- Antananarivo, Madagascar
- Atlanta, Georgia
- Birjand, Afghanistan
- Bogota, Colombia
- Bozeman, Montana
- Calgary, Canada
- Cape Town, South Africa
- Caracas, Venezuela
- Casablanca, Morocco
- Centro, Mexico
- Cluj-Napoca, Romania
- Croydon, Australia
- Dallas-Ft.Worth, Texas
- Edinburgh, UK
- Jeddah, Arabia
- Kinshasa (Brazzaville), Congo
- Krakow, Poland
- Kyiv, Ukraine
- Kyoto, Japan
- Lhasa, Tibet
- Lima, Peru
- Los Angeles, California
- Madrid, Spain
- Mendoza, Argentina
- Meroe, Libya
- New Dubai, UAE
- New Moscow, Russia
- Oslo, Scandinavia
- Paris, France
- Rome, Italy
- Santiago, Chile
- São Paulo, Brazil
- Shensi (Shaanxi), China
- Sofia, Bulgaria
- Ulaanbaatar, Mongolia
- Wellington, New Zealand
- Zurich, Germany
Nuuk makes 39. Inisfree makes 40.
ETW 2013-2014 Humanity Hierarchy:
Reference Statistics:
- 6,000,000 humans
- 100,001 per city, in 39 cities; 3,900,039
- 2,099,961 tribesmen/nomads
- Of the 3,900,039, 39 are Outlands High Kings, leaving 3,900,000.
- There are about 3,026 jobs types, so if those 3,900,000 are evenly divided amongst those jobs, there are ~1,288 humans per job type.
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Noble Ranks and Their Post-2013 Dominion Sizes:
- High King; rules a kingdom; a nation
- King; rules a region; multiple states
- Archduke; state, archduchy
- Duke; rules a duchy; a province
- Marquis; rules a march; a large county (county on the border of the kingdom, thus commanding more than 200 troops)
- Count; rules a small county(county NOT on the border of the kingdom, thus commanding only two centuries; companies; 200 troops)
- Viscount; assists the Count in running a county, comparable to Sheriff
- Earl; rules an earldom (several shires; several towns/villages; a city with suburbs)
- Baron; a warrior-nobleman; knight, for a district of a county, with his own manor/estate, sometimes in charge of a town/village
- Knight; a mounted warrior; cavalryman
- Esquire; squire; armiger (In heraldry, an armiger is a person entitled to use a coat of arms (e.g., bear Arms, an 'Armour-Bearer') either by hereditary right, grant, matriculation, or assumption of arms. Such a person is said to be armigerous. The Latin word armiger literally means "arms-bearer". In high and late medieval England, the word referred to an esquire attendant upon a knight, but bearing his own unique armorial device. Heraldry is the profession, study, or art of creating, granting, and blazoning arms and ruling on questions of rank or protocol, as exercised by an officer of arms.)
- Gentleman; refers to any man of good, courteous conduct. This is the remainder of the 6,000,000 spared humans, for only those deemed good, by the Inisfreean standard, are alive in this time period.
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Numbers of Noble Ranks:
*These men also have jobs, so the higher up their rank of nobility is, the more of a manager or CEO they are:
- [78] 39 High Kings; nations + 39 first-wives (one wife (High Queen) per High King, to start)
- [312] 156 Kings; regions (per kingdom: 4) + 156 first-wives (one wife (Queen) per King, to start)
- [3,120] 1,560 Archdukes; states (per kingdom: 40) + 1,560 first-wives (one wife (Archduchess) per Archduke, to start)
- [12,480] 6,240 Dukes; provinces (per kingdom: 160) + 6,240 first-wives (one wife (Duchess) per Duke, to start)
- [78,000] 39,000; 35,100 Counts and 3,900 Marquis; counties (per kingdom: 1,000 counties; 100 on the border, and 900 inside) + 39,000 first-wives (one wife (Countess/Marchioness per Count/Marquis, to start)
- [78,000] Viscounts: 39,000; 1 for every Count and 1 for every Marquis, as they are their assistants. (one wife (Viscountess) per Viscount, to start)
- [156,000] 78,000 Barons; cities (per kingdom: 2,000) + 78,000 first-wives (one wife (Baroness) per Baron, to start)
- [624,000] 312,000 Knights; towns (per kingdom: 8,000) + 312,000 first-wives (one wife (Dame) per Knight, to start)
- [624,000] 312,000 Esquires; town helpers (per kingdom: 8,000) + 312,000 first-wives (one wife (also called a Dame) per Esquire, to start)
- [2,324,010] 1,162,005 Gentlemen; villages & houses (per kingdom: 29,795) + 1,162,005 first-wives (one wife (Lady) per Gentleman)
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Per Kingdom, to Start:
- 1 High King commands 4 Kings,
- Each King commands 10 Archdukes,
- Each Archduke commands 4 Dukes,
- Each Duke commands about 5 Marquis and 1 Count (6.25 on average),
- Each Count/Marquis commands 1 Viscount and 2 Barons,
- Each Baron commands 4 Knights,
- Each Knight commands 4 Esquires and about 3 Gentlemen (3.72 on average),
- and each of these men commands his first-wife and all other wives, concubines, and other servants; his slaves.
Roughly 2,000,000 of these men were the Black Ops warriors chosen by Lord Himmler in the pre-Rapture missions around the world; more than 10,000 per nation of the Earth, though, of course, much larger nations, such as the U.S.A., China, and Russia, had proportionally more of these Black Ops warriors working in them up until the Rapture Campaign at the onset of 2013. As with the chosen civilian men, all of them had skillsets other than those of gifted killers and spies. The same is true of their first-wives; the human females chosen to be spared from the purge of the Rapture. Once Black Ops work was no longer, for now, needed, the men who once executed those operations, in classic Roman fashion, like the rest of the spared humans, returned to more peaceful professions. This was necessary, of course, for they were tasked with building the first and only civilizations (the 39 cities) which the Earth, save Inisfree, was to have for the next several decades.
Adding to the Spared Six Million:
Added to the 6,000,000, over the years after 2013, were the sexiest wives, daughters, and other female relatives kidnapped during the Rapture, and siezed/realloted/repurposed from those of The Trial, along with millions of cloned pleasure slave girls, are given to these men.
Then there were the princes and princesses; sons and daughters of this royalty, who would eventually ascend to their thrones. At first, as in the legends of the pre-Rapture religious texts, such as the Biblical account of Noah's and his sons, and the lineage of antediluvian Sumerian kings, this took many millennia between each. Over time, however, as humanity seems wont to do, it ended up taking only centuries... and then mere decades. There were exceptions, but humanity had again reduced its lifespan, ...and the Inisfreeans had begun to suspect... it was 'a feature, not a bug'; it was the quirk of this particular species which added the spice of variety to the realms they passed through, rather than a defect. We grow more timeless, while they grow more mortal.
And because humanity isn't re-learning all its technologies, the exponential technology curve, as well as the population boom curve, both kick back off right where they left off, resulting in the world population rising back up to the 8,000,000,000 mark in just a few generations, and to the 23,000,000,000 mark by 2301.
By the time humanity was leaving Earth (the mandatory migration of 2313), most commonfolk owned hundreds of slaves a piece, while most lower nobility owned thousands, most higher nobility owned tens of thousands, and the High Kings owned hundreds of thousands.
Male Nobility Minimum Ages:
- High Kings: 35
- Kings: 33
- Archdukes: 31
- Dukes: 29
- Counts & Marquis: 27
- Viscounts: 25
- Barons: 23
- Knights: 21
- Esquires: 19
- Gentlemen: 17
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Female Companion Age Brackets:
- High Queens: 17-19
- Queens: 16-18
- Archduchesses: 15-17
- Duchesses: 14-17
- Countesses & Marchionesses: 13-17
- Viscountesses: 12-17
- Baronesses: 11-17
- Dames: 10-17
- Dames: 9-17
- Ladies: 8-17
In order to remain in one of these first-wife roles, the female must meet the following criteria:
- continue to be the best possible secretary, assistant, and sexually compatible partner for her husband
- continue to arrange and hostess the finest and most compatible orgies for her husband
- continue to be naturally, effortlessly, sensationally sexy in the eyes of her husband and the Inisfreeans
- continue to naturally, effortlessly never look a day older than the maximum age for her station; 19 for High Queens, 18 for Queens, and 17 for all other noble wife ranks
Females may only be the companions of nobility, never having rights or property of their own, and their testimony may not be used in any courts of law. They may not have authority of any kind, especially as teachers, graders, or inspectors. Their nobility titles identify them as being first-wives of men in command of personnel and properties, affording them the various luxuries of those stations for so long as they (the females) are of suitable age for sexual relations (8-17). When a female is in the acceptable age bracket to be the first-wife of a nobleman, if he accepts her proposal (females always propose to men now), she may then serve him as his dutiful secretary, helping him to keep his affairs in order, and ensuring he always has arranged for him orgies with the other females he prefers (provided they are 8-17).
Once a human female reaches 17, she no longer has worth as a sexual companion. Once she turns 18, she must prepare for life as a menial laborer, such as a kitchen wench. Once she turns 19, she must be employed full-time as such a working girl. Once she leaves her teenage years, it is considered necrophilia to have any intimate relations with her, especially sexual ones. She may, however, be bred at this point, but may never choose who she is bred with, and she may only gestate and spawn (give birth) with the approval of the Kings or High Kings, in keeping with the teachings of the Inisfreeans, lest she and the spawn be slain for violating their Multiplication Tables and other commandments. Kings and High Kings may claim King's Right at any point in any female's life; the right to sexually 'test drive' them before their husbands or any other do.
Thus, many human females opt to be turned into vampires the first minute of their 16th birthdays, often requesting to be turned as early as 13. This way, they are worthy of sexual relations for their whole lives.
No Outlanders are allowed immortality or invincibility, but they are sometimes permitted relative immortality and superhuman abilities (such as healing, strength, vision, etc.) through vampirism.
A Note on the Disparate Age Requirements:
Human females mature sexually before males, and so it is that they are trained in the sexual arts that much sooner. They also develop different abilities from males, such as different ways of thinking, communicating, moving, etc., and so it is that they are not equal to males, and do not learn how to do male jobs, which wouldn't feel right for members of either sex. Since both sexes are this different, being fair is actually keeping them apart, distinct, and granted completely different roles and rights --and at times as different as a decade or more.