Subterranean Prison News: This facility now regularly houses kajirae for non-punitive purposes.
Subterranean Prison
The Subterranean Prison
Purposing and Utilization:
The subterranean prison is seldom used for prisoners; Inisfreeans almost never take prisoners, nor do they ever need to bargain with or via such. Instead, Inisfreeans take slaves which they keep and train to become concubines; 'advanced fluffers', as it were. Those who are not useful as such (as kajiras; sex slaves) may be absorbed for fuel, and always by choice (the will of the Inisfreeans), as Inisfreeans don't need fuel, either; absorbing anything for conversion into fuel of one sort or another is a matter of entertainment and shock-&-awe.
Rarely, Inisfreeans can and do hold noble-borns in this prison facility for ransom -or to pressure Outlanders to release or better treat other Outlanders who have come into the favor of the Inisfreeans. Kidnapped noble-borns are also exchanged for their most valuable leaders, minds (scientists), or children, et cetera; Inisfreeans are a major part of the intergalactic and inter-dimensional slave-trades, heavily involved in human-trafficking (and humanoid trafficking, to include countless alien species, races, and experiments), although, of course, it is of note that almost all of those being trafficked by the Inisfreeans want to be slaves and bargaining chips; it is a matter of extremely great and rarest pride of accomplishment and belonging amongst them, for Inisfreeans are the pickiest, most selective of all the beings in Creation.
However, Inisfreeans do keep Outlanders here in this prison who haven't had time to learn the ways of Inisfree. Very special Outlanders may request political asylum as expatriots and refugees here. In the interests of mutual preservation (such that the Inisfreeans do not get grossed out, and their Outlander guests do not get overwhelmed by how different and amazingly loving and open all Inisfreeans are), those who have not had many years of rigorous study to understand and adapt to the many signatures of Inisfreean daily life... remain imprisoned, though not as criminal offenders; this is biological and psychological compartmentalization.
Offending slaves are just flash-cloned; their originals de-atomized for fuel, never being imprisoned. Those slaves who have graduated A.D.O. to become Fleet Concubines (the assistants of Inisfreean Master Females on deployment in the Outer Space of the Outlands), and who have then been offensive to an Inisfreean, may also just be jettisoned out airlocks into Space.
Guests and residents who violate Inisfreean law are usually just banished beyond the Perimeter Wall, either to fend for themselves in whatever realm lies beyond Inisfree's Perimeter Orb just past its Sentry Towers, or with a one-way flight or teleportation portal 'ticket' back from whence they originally came.
As for those born in Inisfree, they never get detained, for they are incapable of offense; all extensions of the Governor's essence and will, they are hard-wired down to every particle in their bodies to desire and function only in all the ways which are pleasing to him. Another way to explain it is that every Inisfreean citizen is an engineered, perfected variant of an Outlander base-model, instantly sung (harmonically flash-cloned) into existence in batches (like identical twins, but in groups of 50 instead of 2), and could no more break any Inisfreean law than the same person could decide to simultaneously move in opposite directions, suddenly turn inside out, or break the speed of light. Therefore, it is only fitting that only Inisfreean-born people make up the entire Inisfreean police force; those who operate from Inisfree's police stations, driving around in the Repulsine-augmented Tumbler-style squad cars, from which all police investigations and arrests are made (*and when there is not enough room in a Tumbler for detainees or prisoners, teleportation, White Rhinos, MPHAs, or other Inisfreean transportation methods can easily be used).
Cell Doors: All ICs (Inisfreean Constructs, not just clones) are composed of Inisfree's unique, special, one-molecule, SRC-'cells', which are a smaller version of the DNA double-helix, but functioning as the microscopic and unforgeable ID for all things Inisfreean. Everything built by and for Inisfree is completely composed of these 'cells', and this is what allows all doors and other hatches to be 'smart', selective, semi-permeable membranes, never having to open, close, unlock, lock, de-pressurize, or re-pressurize; these 'cells' instantly identify what is Inisfreean (and therefore what is incorruptible, impossible to contaminate or carry contagions, and permissible for free passage through all areas) and what is not, automatically requiring the will of an Inisfreean (and, thereby, the will of the Governor), usually paired with physical contact, such as holding hands, to authorize and make passage through any given hatch physically possible for the non-Inisfreean matter. This approach to security means that everything is in a constant state of identification, classification, monitoring, and channeling, and that all Prison Facility and Quarantine Facility doors can remain shut; Inisfreeans merely guide the non-Inisfreeans through the solid walls blocking what would be open walkways, let go of the non-Inisfreeans, and then they are stuck inside until another Inisfreean removes them via the same method. Breathable air is manufactured in Inisfree, making it Inisfreean, and passes through one-way vents (also semi-permeable 'smart'-membranes) which cannot be traversed with devices such as C.I.A. robot bugs, for they are both too small and solid walls just like the doors. Also, breathable air can be created by each of the prison's rooms, as well as by each of the Quarantine Facility's rooms, for all of them are stand-alone units based on C.D.C. chamber designs for sealed-off, isolated, long-term, nearly indefinite work. Even science on the level of magic cannot override these doors and other hatches, such as to make them passable or open; only the will of the Governor, as channeled through his authorized Inisfreeans, can execute such commands. Also, the Inisfreean 'cells' which make up all things Inisfreean cannot be forged or used as counterfeits, for they are far too small and complex, and because each one must be approved by the Grid Mind -also, as always, as per the Governor's will. All of the 'cell's that make up the Inisfreean empire are accounted for, just as are all the hairs on each Inisfreean's head; total accountability at all times, no matter what. Being a collective consciousness community of living supercomputers, this is a very easy task.
The Great Masquerade: Guards will often execute sequences of events that convince the prisoners they have a chance of escaping, then clandestinely monitor them all the way to the point of perceived-escape, at which point the prisoners' memories will usually be modified or wiped to allow for equally convincing, successive scenarios and natural efforts.
Note
From 2013 to 2517, Inisfree has taken no prisoners of any kind, so the only people imprisoned here are kajirae; slave girls.
Each 'cell block' in Inisfree's prison is a 9x9 cluster of cylindrical prisms called 'silos', and this is their breakdown by level, block, tower, and wing:
Top level of the prison: 17x17 dots on the city map = 289 silo clusters (cell blocks), which = 2,601 silos (cell towers). Each tower (silo) has 80 wings; Conex box annexes, which are arranged 8 per level, each silo having 10 levels. Each wing (Conex box) measures 20'x8'x8', and has 4 cells; 2 in front, 2 in back, with a narrow walkway (2' wide) in the middle. Thus, each wing has 4 cells, each tower (silo) has 320 cells, each block (cluster of 9 silos) has 2,880 cells, and this whole prison has 832,320 cells. Each cell measures 10'x3'x8', is a cage of bars (never far apart enough to squeeze between) and houses 4 girls; just enough room for them to sleep on the floor, collars bolted to metal loops fused with the wall, with some of their limbs touching or overlapping; 2.5'x3' of floor-space per girl; 7.5sqft., or a 5'x1.5' area if they stretch out. (And that is plenty of room because the girls sleep with their heads between the feet of the adjacent girl.) So this prison can hold 3,329,280 girls.
Bottom level of the prison: Just as many clusters and silos; 289 & 2,601, but these are for the solitary confinement chambers, which are smaller than cells; just big enough for one girl, and shaped so that the girl must remain sitting up. Thus, there are four times as many here as there are cells in the top level of this prison; 3,329,280 solitary confinement chambers; enough so that a fully populated prison here can be entirely in solitary confinement; everyone at the same time.
Capacity: If every cell and solitary confinement chamber in this prison is filled, its maximum possible population doubles to 6,658,560 girls, and that's still leaving all of its silos empty; only housing girls in the wings (Conex boxes) attached to those silos.
Vacancy: The Governor has about 333,300 Outlander girls as his slaves, leaving 6,325,260 spaces (cells and solitary confinement chambers) open even during total incarceration of his slave population.
Levels spacing: Lastly, there is one foot of space between the two levels of this prison, as it occupies a vertical area of 3 pixels on the city map, which = 198', and each silo is 10 stories tall; 100', resulting in 201' of vertical space being used for this prison, resulting in the top level's silos' top floors' ceilings being 1.5' above the blue line on that map, and the bottom level's silos' bottom floors' floors being 1.5' below the blue line on that map.
Cell Block Assignments: (for both levels, which are kept paired; girls housed in Top Level Cell Block 1 spend their solitary confinement hours in Bottom Level Cell Block 1)
Cell Blocks 1-17: girls sentenced to one week in this facility